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Descent

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Descent

Descent

Date added: 2019-11-13

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5 out of 5 based on 6128 ratings.

Game Information:

Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and Acorn Archimedes. It popularized a subgenre of FPS games using the six degrees of freedom. It was also the first FPS to feature entirely 3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the Solar System, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either deathmatches or cooperate to take on the robots.The Descent cover art is a portrait image comprising two vertical halves: a pale red on the left and a dark gray on the right, with three antagonistic robots appearing in the background. In the center of the cover art is an inverted square containing a shield orb and above that the title "DESCENT".

Descent was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998. It was also acclaimed. Commentators and reviewers compared it to Doom and praised its unrestrained range of motion and full 3D graphics. The combination of traditional first-person shooter mechanics with that of a space flight simulator was also well received. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce motion sickness. The game's success spawned expansion packs and the sequels Descent II (1996) and Descent 3 (1999). It also led to the crowdfunding of Descent, a prequel to the original due to release in 2019.

Descent is a first-person shooter and shoot 'em up game wherein the player pilots a spaceship through labyrinthine mines while fighting virus-infected robots, using the ship's armaments. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine and the player must escape.For two levels, the reactor core is replaced with a boss. To obtain access to the reactor, the player must collect one or a combination of the three colored access keys for each level. As a secondary objective, the player can also choose to rescue PTMC (Post Terran Mining Corporation) workers who were taken hostage by the infected robots.

Descent features 30 levels, of which three are secret levels. Each level is based in a "claustrophobic" mine or military installation in various locations in the Solar System. The levels are first set on the Moon and later shift to Venus and to Mercury. Afterwards, the levels take place on Mars before progressing away from the Sun and eventually to Pluto's moon Charon. The player accesses the three secret levels located in the asteroid belt using alternative exit doors hidden in specific levels.The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. It also provides a 3-dimensional wire-frame automap that displays any area of the current mine visited or seen by the player. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas.These mines may contain hidden doors or robot generators that spawn enemy robots. Flares and lasers light up dark areas of the mine.

Items are available as collectible power-ups. They are either scattered throughout the mines or may be obtained by destroying robots. Weapons are split up into primary and secondary weapons. Primary weapons range from lasers to wide-range Spreadfire Cannons to destructive chargeable Fusion Cannons. They all consume energy as their ammunition, except for the Vulcan Cannon, which uses rounds of explosive shells. Secondary weapons include rockets and homing missiles, as well as droppable Proximity Bombs and powerful Mega Missiles.:14–15 The player's spacecraft uses shield power as health, and can carry a maximum of 200 units of shields and energy each. Energy is replenished from energy power-ups or recharged to 100 units at permanent energy centers. Shields can only be restored by collecting blue shield orbs. There are also power-ups that modify the ship's status and weaponry. For example, Cloaking Devices temporarily render the ship invisible, Invulnerability temporarily inhibits receiving damage, and Quad Lasers modify the ship's laser system to fire four bolts of energy instead of the standard two.:14 Points are gained by defeating robots, rescuing hostages, and escaping the mine before its self-destruction.:23 If the player ship's shields drop to 0, the ship is destroyed, all acquired weapons are strewn about the area as power-ups,:3 and any rescued hostages aboard are killed.:20 The ship respawns at the cost of a life and the player must navigate the mines to regain the power-ups. Players can record and later view their experiences in the form of demos, both in single-player and multiplayer.

Wikipedia contributors. (2019, October 16). Descent (1995 video game). In Wikipedia, The Free Encyclopedia. Retrieved 00:00, November 14, 2019, from https://en.wikipedia.org/w/index.php?title=Descent_(1995_video_game)&oldid=921581325

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